Saturday, December 15, 2018

SN2 Task List Update - Winter 2019

A lot has happened in the short time since SN2 launched, which is what we wanted... although not all has occurred as we were hoping, as is life. This post is intended as an update to some of the changes coming soon to Superstes Noctis, both in the SN2 game world and outside it around our communities and online presences. As with other future plan posts I make for this server, none of this is set in stone until it actually happens and even then changes can often be reversed if needed as well.


  • 15 December 2018: Changes to SN Facebook group chat and Discord.
  • 18 December 2018: Community Block Exchange (CBE) construction begins. 
  • 25 December 2018: SN2 Christmas celebration.
  • 31 December 2018: SN2 New Year celebration.
  • 1 January 2019: Creative spawn-building period ends. SN2 switches into Survival mode and world border expands to 327 blocks.
  • 4 January 2019: Community Block Exchange (CBE) opens at spawn for easy acquisition of common blocks and items, reducing and simplifying grind without giving full Creative mode to anyone and killing benefits of living in a Survival world.
  • 6 January 2019: First full SN2 world backup.
  • 20 January 2019: World border expands to 350 blocks.
  • 1 February 2019: SN2 performance review and evaluation.

Again, remember that nothing here is set in stone until it happens and much of it can be reversed if necessary. Superstes Noctis has always been a democracy, and as such the matters in these plans are up for discussion if members of the server group wish to address them. The hope is that these changes will improve the experience on the server and in the server community for all members, and make it more fun to continue surviving the night.

Sunday, November 18, 2018

Announcing Superstes Noctis 2!

Superstes Noctis is five years old today. For a Minecraft server, that’s a really long time! The game world was created in Minecraft 1.6 back in November 2013, starting out with just three members. It has come a long way since then, a sprawling map with tons of builds of wide varieties where many diverse adventures have taken place. But with the updates the game has received since then, the world file has gotten much bigger and more complex (SN is ending up at 822 MB now with just the world files) and it is no longer feasible to continue in this world due to the latency issues that have gotten so much worse as of late.

Every time SN has an anniversary, we discuss the possibility of creating a new world file and starting over. Unlike in past years, we’ve decided now to actually do it... so this is the end of Superstes Noctis. It’s not a sad occasion though — Superstes Noctis 2 is inbound to replace it! We are changing some things up this time around to increase the quality of life on the server, adapting it to the needs and desires of the playerbase whilst also making optimizations to reduce latency and keep the server running smoother for longer.

Today marked the final backup of the first Superstes Noctis world. The online world map has been updated one final time, and for the first time in SN history a singleplayer map of our game world is available exclusively for server members to download and do with as they please on their own. Additionally, November 18-25 is what we’ve coined Creative Week — the server is now running in Creative mode for the first time ever, and members have the freedom to spend their last week in this online world however they please [within the confines of Creative mode’s permissions without running any commands]. Will it all go up in smoke? Probably. Will TNT be involved? Definitely. Are we going to cry about it? ...maybe, we’ll see. No judgment.

One of the big changes for SN2 is going to be a limited world border. The exact starting size of the border is TBD, but it will be incredibly small — which will keep the world size down, both helping with performance and ensuring we won’t need to travel thousands of blocks to generate new terrain when future game updates add a bunch of new content to explore. (1.14 and 1.15 both have new changes like that, and those updates are coming sometime in the near future) At indeterminate points in time going forward, the world border will expand to accommodate more builds and exploration; there is no set plan for how that will unfold, so we’re just playing it by ear and doing what the group wants while still working to keep the map smaller and less laggy for longer.

In an unprecedented move for SN, we may even introduce periods of time with controlled use of Creative mode to work on the areas we don’t particularly want to work on in Survival. This is likely going to just be the spawn area, and it will be closely monitored to make sure the builds are plausible for Survival mode and don’t ruin the “Survival feel” of SN. It’s definitely not an exact science, but we’ll see how things turn out. In addition to all that, we may also implement some custom villagers or similar systems (that can run without mods or plugins, of course) for trading basic materials for building. Again, the idea is bare bones at this point... we’re unsure how it will end up [or if we’ll even do it at all] but it’s something we’re open to and actually considering.

There is more happening for SN2 than the aforementioned changes as well, but that’s a basic look at how things are changing for the next version of the server. We’re excited to see how this turns out and design a brand new world from scratch to form new adventures in... and maybe, just maybe, we’ll sleep in-game less often and actually try to survive the night.

Thursday, May 17, 2018

Superstes Noctis Discord Server

For the past year, Superstes Noctis has been a community on Twitch Messenger (previously Curse) due to tight Twitch integration. (See the post on that here) However, that integration couldn't outweigh the fact that the majority of members didn't use the service. People joined, but nothing really happened.

So we're finally making the move to Discord. The reasoning for this is rather silly: Discord integration was just added to Xbox One the day of this post, so I've just now made a Discord account. Now that the air is clear on that, let's never speak of it again.

The Superstes Noctis Discord server is going to be running the same way the old Twitch Messenger server was running (which, by the way, still exists but is not being supported any longer) and is open to all whitelisted members of the Superstes Noctis Minecraft server. Time will tell what role it plays, but it is now the official voice channel for users playing on the server and will hopefully fill a role while members are offline as well.


The structure of the Superstes Noctis Discord server is as follows:

  • [text] general: Conversation related to the Superstes Noctis server, excluding technical discussion.
  • [text] behind-the-scenes: Conversation related to the technical aspects of the server. Report problems here to keep them out of the main text channel, and I'll be sharing such things as well [provided I remember to do so]. If you don't care about this stuff, you can mute this channel without missing out on the main channel.
  • [text] off-topic: Members of Superstes Noctis love off-topic conversation. That's perfectly fine, but please keep it in this channel so those who wish to do so can mute it without missing out on the main text channel.
  • [voice] General: Join this voice channel while playing to chat with other members! You can join when offline too, but if there are any issues remember that online players get priority here.
  • [voice] Off-Topic: Similarly to the off-topic text channel, join here to talk about random stuff. Unlike text, off-topic conversation is technically allowed in the main voice channel as well... but if people are online and you're not, diverting here may be a good idea in certain situations to avoid anxiety-inducing, interruption-rampant conversation mazes that are inconvenient for online players. It's not an exact science.

There will surely be changes going forward, but this is how things are starting off over there. Questions? Contact Timothy (that's me!) for an invite to the Discord server (if you're a whitelisted Superstes Noctis member) and of course feel free to ask any questions. I'm not a Discord expert (for the reason explained above I said not to speak of again... so hush) but it's fairly intuitive and I'm learning fast. Here's hoping the Superstes Noctis Discord server enhances our continuing efforts to survive the night!

Thursday, February 1, 2018

Chickenfest 2018



Hey everyone! It's been awhile, hasn't it? Interest in the server has been steadily dropping still, and now it is a bit up but still not great. We needed ideas to bring interest back... how about a festival?


For those who have been following us for awhile, you may have heard of a little something called Chickenfest which is a tradition dating back to the server that predated Superstes Noctis. That old server was mostly in Creative mode, so Chickenfest (which started very spontaneously) was seriously just a large structure way up in the sky that was repeatedly and rapidly spawning chickens to fall on the ground below. Needless to say, things got a little out of control.



Chickenfest 2016
Since then, we've celebrated Chickenfest on an extremely irregular basis. The first Chickenfest was in August 2013, and there is no concrete record (that we can find) of when the follow-ups were... apart from an adventure involving Chickens last year on Superstes Noctis which we jokingly dubbed "Chickenfest 2017" but was really just Angie and Timothy spamming Miranda's restaurant/bar build with chicken eggs. That was definitely the most lackluster iteration of the festival to date, but it was still entertaining for the three of us involved with it... however, the plan to bring back Chickenfest this year is going to require more planning and a larger scale to attempt to bring back Superstes Noctis, at least a little bit.

Chickenfest 2018 is currently scheduled for a full week: Monday, February 26 to Sunday, March 4 with a finale event on the last day of the festival.

 What's the plan for Chickenfest this year? Right now we just have preliminary ideas, but the core of the festival is obviously... poultry. The plan is to fill the week full of chicken-themed activities, a few of which include:
  • A temporary chicken exhibit (with live chickens) in a fenced-in area in Noctis Square.
  • A special chicken shop (with cooked chicken) next to the chicken exhibit in Noctis Square.
  • Chicken-themed events at community builds at or near spawn, such as the horse track and bumper boat arena.
  • A massive Chickenfest sign atop Noctis Manor.
  • Chickenfest decorations on several community builds at or near spawn.
  • An egg booth for aquiring chicken eggs that are to be thrown every which way in the festival area (spawn and surrounding areas) to enhance the hilarity and insanity of the festival.
  • A special guide to all official Chickenfest activities, their locations on the server, and the times they are available if applicable.
Again, to clarify... Chickenfest is still early in the planning phase. Work on those above bullet points is to commence shortly to ensure readiness for the festival, but other ideas are still being formulated and the final design and experience of the festival is yet to be seen.  There will hopefully be videos (or livestreams) of Chickenfest as well, over on Timothy's YouTube and/or Twitch Channels... for news on that, stay glued to his Twitter account. This post may also be updated as time goes on with more details, and hopefully the Chickenfest guide when that is completed as well.

If you're a member of the Superstes Noctis server, we hope to see you the week of Chickenfest and would love your input on the planning process as well. If you're not a member of the server, we hope you'll enjoy the content created regarding Chickenfest and would appreciate any constructive feedback you may have for us as well. In the meantime, we wish you (and your chickens) the best of luck in your continuing battles to survive the night!

Friday, July 7, 2017

SN Resource Pack Version 2.4

A new version of the Superstes Noctis Resource Pack is available now, bringing support for Minecraft 1.12! Version 2.4 of the SNRP can be downloaded from the "Resource Pack" page on our blog, or by clicking here.


New in version 2.4.0 for Minecraft 1.12:
  • Updated modified glass textures for 1.12's new, brighter color palette
  • Removed custom Bed texture now that Beds are available in all 16 dye colors
  • Modified cloth texture on top and side of Enchantment Table
  • Partially desaturated texture of books in Bookshelf for more realistic color
  • Modified Dropper front texture to remove face and reshape opening for consistency
  • Modified Dispenser front texture to remove face
  • Modified Observer front texture to remove face

The full text changelog for the resource pack has been updated as well; it's hidden from the site's navigation bar, you can find the link to it on the blog's "Resource Pack" page or click here to go directly to it. As future updates are released, the changelog will continue to be updated as well so you can see everything that has changed in the pack and when the changes were made.

If you try out the Resource Pack, let us know what you think of it! We encourage your constructive feedback on the pack to make it better in the future. Switch to this new version of the Superstes Noctis Resource Pack and let it aide you in your continuing efforts to survive the night!

Sunday, June 11, 2017

Now Running 1.12

After a record number of delays, Mojang has finally finished and released Minecraft 1.12! Unlike 1.11, this is a really exciting update packed with great new things (also hideous Glazed Terracotta blocks) and is a huge change for the game that we are really excited to have on Superstes Noctis!

Because of the nature of some of the changes made for this update, there are some additional tasks to complete now for Superstes Noctis that 1.12 is out. These include:

  • Updating the Superstes Noctis Resource Pack (SNRP) for the new blocks and changes to coloring with some existing ones
  • Custom JSON Advancements files to customize the Superstes Noctis experience
  • Custom unlocking of Recipes so everyone doesn't have to craft everything in the game all over again from scratch (there's no single command for that... seriously?)

With life being busier and more complicated lately, these changes may not happen as quickly as desired... but they will be done, and should hopefully greatly enhance gameplay! Of course, once the new SNRP version is ready it will be available to download from the blog's Resource Pack page for everyone to enjoy... even those who don't play on the Superstes Noctis server.

With how stale vanilla Minecraft had gotten lately due to lack of updates, it is refreshing to finally have some new content and for this major update to actually be one worth getting excited over. Hopefully there will be some new videos from the server to enjoy soon too, focusing on the new content added in this update. In the meantime, we once again wish you the best of luck in your continuing battle to survive the night.

Friday, May 19, 2017

Advanced Advancements

Minecraft 1.12 is nearly upon us, so I've taken the time recently to experiment with it (1.12-pre2) in a single-player world and see how things have changed. My conclusion? Parrots are cool and should be used as sentries to detect danger, Glazed Terracotta is hideous, and the recipe and advancements systems are pretty neat. Let's focus on that last point here, especially advancements.

The new version of the game includes a new "recipe book" in your Survival Mode inventory and in Crafting Tables, which shows recipes you've unlocked and uses your inventory to autofill a recipe in your crafting grid to simplify the crafting process. (This is great for recipes you don't use all the time, such as certain redstone components, and for new players or those who don't commit Minecraft recipes to memory) Usually, players unlock recipes as they collect the ingredients used to craft such things; for example, collecting a wood log grants the recipe for wood planks. However, for servers and worlds that have existed prior to 1.12 many of those recipes should already be unlocked, and doing so is possible with commands. I've put recipes to a vote in the server Facebook Group; since they can be granted on a per-player basis, members of Superstes Noctis can choose if they want recipes unlocked or if they'd rather earn them by scratch.

Achievements were a big deal in Minecraft up until now, but in 1.12 they're replaced by Advancements. It is my understanding that Achievement progress will not translate to Advancement progress, and it will all need to be done again; this makes sense, because there is more depth to some of the Advancements than the Achievement system ever was capable of supporting. Similar to recipes, I put Advancement unlocking by commands in the hands of the members of Superstes Noctis with the option to opt-out of pre-unlocking them if they wish.

Screenshot of SN Advancements (early progress)
The really cool thing about the new Advancements system is that it is customizable (Mojang says the recipe system will be too, likely in 1.13) meaning you can make your own additional Advancement trees on a per-world basis using JSON files. When I heard this I got very excited, so I began looking into it and doing some coding; I only know basic Java, so it involved a lot of research and a programming tool to assist me along the way. The result? Five custom Advancements for Superstes Noctis -- three of which appear to be working as planned -- specifically for the Superstes Noctis world file. (The file on the server itself, not a Resource Pack or anything. It's embedded in the world regardless of what RP players use while on the server)

Over time, I'm hoping to make even more Advancements (and get the two buggy ones I've made already also working alongside the three functional ones) with ideas from the members of Superstes Noctis. Organizing it in a tree like the system is can be a bit confusing for nonlinear advancements, so I'll need to make sure the tree doesn't get out of hand and end up looking like out-of-control vines branching all over your screen.

{
"display": {
"icon": {
"item": "minecraft:clock"
},
"title": {
"text": "Superstes Noctis","color":"white"
},
"description": {
"text": "Survive the Night","color":"white"
},
"background": "minecraft:textures/blocks/red_sand.png",
"show_toast": false,
  "announce_to_chat": false
 },
"criteria": {
"tick": {
"trigger":"minecraft:tick",
"requirements": [
["tick"]
]
}
}
}
That code mades this, the base Advancement in the SN tree.
That's the base Advancement for the SN tree, simply titled "Superstes Noctis". It may look relatively simple, but ask yourself this: how would you know what to type out like that? Even if you know Java, there is custom code from the game that you need to reference to get things done. This Advancement unlocks after a single game tick on the server, by the way, to get players access to the SN Advancements tree right away so they can start working on the other custom ones beneath this Parent file. Creating Custom Advancements is not for the faint of heart [or coding skills]. My current struggle is with some Advancements relating to killing and cooking rabbits... so yeah. Sorry Angie.

Once 1.12 goes live and Superstes Noctis is updated with it, these Custom Advancements should hopefully make gameplay more interesting in a unique way to the server. I personally am extremely excited to see how this system can be used to help, or hinder, our continuing efforts to survive the night.